![]() Subscribe to my free weekly content round-up newsletter, God Rolls. This is sad to see, and I maintain the way Overwatch has been handled is one of the biggest blunders in industry history.įollow me on Twitter, YouTube, Facebook and Instagram. Now, scattered PvE missions from the shattered original plan thrown into the live service model is absolutely not going to do that. Sure, fine, but I remember being so excited at the promise of the first new world from Blizzard in decades, and even as jaded as I got with Overwatch over the years, the promise of real PvE content at last was something I thought would bring me back around to the series. New seasons, new heroes, new battle passes, etc, etc. To put it plainly, it does not feel like Overwatch has an exciting future, and will instead be yet another game in a sea of live service multiplayer offerings. To have sacrificed all that game development and only have bits and pieces to show for it is a massive loss. Overwatch essentially stopped development for years on the main game, unheard of for a live PvP game, in order to work on Overwatch 2, including this PvE concept. While I have no doubt that many people at Blizzard worked hard to get this PvE content made, there is no debating the fact that this end result is extremely damaging for the game. The rest of it was…a really, really big PvP patch, and the main point of the Overwatch 2 launch, in hindsight, now seems like it was mostly about a switch to the more profitable free-to-play model, where revenue creeps higher and the game becomes more grindy, or more locked behind ongoing paywalls. The only thing coming that felt worthy of the “2” at the end of that was the promise of substantive PvE content with heroic story missions and upgradeable skill trees. The entire conceptualization of Overwatch 2 was the inflection point where things felt like they started to go very wrong.
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